With the new map system and the new Attack System, the armour the Heroes wear will need to be updated to reflect this. So here we go:
These are the armours the players can choose form before the first session of Spaceship 47 starts.
Refrigeration Armour This armour is designed to keep you cool Effect: You gain Resist 1 Thermal
Thermal Armour This armour is designed to keep you warm Effect: You gain Resist 1 Cold
Faraday Armour This armour acts as a Faraday Cage Effect: You gain Resist 1 Electric
Soundproof Armour This armour insulates the wearer from concussive effects Effect: You gain Resist 1 Thunder
These pieces of armour are some of the technology that the players gain as the game progresses.
Cyclic Armour This armour adapts to the damage the wearer is taking Effect: You gain Resist 1 X. Where X is the damage type you were last damaged by.
Heisenberg Armour Taking inspiration from the uncertainty principle this armour masks your position when you move, with the faster you travel – the more your position is obscured. Movement Phase: Each time you move take an uncertainty token. Effect: When you are targeted by an attack, before the dice are rolled, you may discard any number of uncertainty tokens to gain that amount of Resist for the attack.
Gravitic Armour Gravity is just a play thing, something that bends space-time to your will Movement Phase: Instead of moving, you may activate the armour. The armour stays active for the rest of this round. Effect: While the gravitic armour is active, you gain Resist 1 All. Any attack made with a weapon with the keyword Ballistic that would target a creature in a connected Section targets you instead.
Thunder Armour A blast wave emanates from this armour, knocking back those close by Movement Phase: Instead of moving, you may make the Thunder Armour Attack. Thunder Armour Attack Keywords: Ballistic, Thunder Target: All creatures in connected Sections Attack: 2d12 v Physique Hit : The target is pushed one Section Star: The target is pushed two Sections
Phase Armour This armour produces a small field around you that briefly phases you into another dimension shattering physical projectiles into numerous pieces, scattering these fragments in all directions. Movement Phase: Instead of moving, you may activate the armour. The armour stays active for the rest of this round. Effect: While the armour is active, if you are the target of an attack that has the Ballistic keyword, you ignore the attack instead, divide the damage that you would have recieved among all creatures in connected Sections rounding down (minimum of 1 damage).
Mirror Armour This armour consists of thin, light, highly reflective metal that reflects lasers and other beam weapons Movement Phase: Instead of moving, you may activate the armour. The armour stays active for the rest of this round. Effect: While the armour is active, whenever you are targeted by a Beam attack, you may deflect the attack. To do so, pick a section that is connected to the section you are in, the beam is deflected to that section. If the deflected beam hits a creature, make an attack against that creature using the dice the original attacker would have used.